Water water every where...

A bit of a breakthrough this week - After 2 years of trying to persuade, cajole and threaten particle FX wiz kids to help  simulate water for 12 shots on the new short film... and failing miserably.  Also after trying to learn to do it myself... and failing miserably. A chap I work with with, Anthony Martin, has cracked it. His genius smarts have managed to create a sublimely easy-ish way to generate water in XSI. It's so fool proof even I can do it, so that's this weekend sorted then. I'll see if I can get Mungstene (A spider thats now resident and mascott of my computer desk) to do it - he has 8 legs so should be able to operate 8 computers...just have to find the little blighter, where do spiders hang out?...I'll go check under the TV.

Particle test for a shot in the new short.

Particle test for a shot in the new short.